You're about to build a book where the reader picks what happens next. That makes you the architect β you design every path, door, and dead end.
Work through the stops below in order. Each one teaches a piece, then sends you to do it. Tap a stop to open it. β marks the ones you finish.
0 of 8 stops done
How scenes work: Scene #1 is always your beginning (gold). Write what happens, then add choices. Each choice is a door β point it to another scene by its number. A scene with no doors out is an ending. π
This is your architecture β the whole shape of your adventure at a glance. Boxes are scenes (with their numbers). Arrows are choices. Watch it grow as you add doors.
π‘ Reading the map: follow an arrow from a box to see where that choice sends the reader. Gold arrows are loops β they send readers back to a scene they already passed. That's how you let someone "go back and try the other door."
Stuck? Tap a button and steal an idea. These are sparks, not rules β twist them, mash them together, or ignore them. They work even with no internet. π΅
Here's your adventure laid out as a real numbered book β exactly how a published choose-your-own-adventure looks. Print it or save it as a PDF to share. π